Technology-Mediated Experience of Space while Playing Digital Sports Games

نویسندگان

  • Anna Lisa Martin-Niedecken
  • Josef Wiemeyer
چکیده

The general aim of the research project presented in this paper is to analyze the different interactions between human, technology and space within existing theoretical frameworks from different disciplines and to apply these approaches to digital sports games. One particular aim is to investigate the impact of playing expertise or a manipulation of game situations, as well as the use of different technical devices on game experience and how game experiences in the ‘virtual’ world transfer to the ’real‘ world. The core assumption is that the interposition of technology brings up specific transformations in the coupling of perception and action that do not exist in real sports situations. The project is based on a generic framework relating theory and empirical results. In the exploratory phase guideline-based qualitative interviews were applied after playing a dance game. Results confirm the feasibility of the theoretical approach. There is, e.g., a correlation between high scores and the feeling of spatial presence. Participants with previous dancing experience felt more involved in the game. Further studies in the experimental phase are planned to reveal more details.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

مقایسۀ تأثیر مداخله‌ای بازیهای ‌ ویدیویی سه بعدی و دو بعدی بر خلاقیت و مهارتهای اجتماعی دانشجویان پسر

In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...

متن کامل

Developing competencies by playing digital sports-games

The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These...

متن کامل

Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games

Player experience is an important area of research in digital games. The findings are crucial for the developers, designers and reviewers of games, allowing for the better understanding of player experience whilst playing digital games. Questionnaires are a way to directly measure the reported experiences of players. This approach in games research, however, is challenging for new researchers b...

متن کامل

How to enhance Competitive Advantage of Digital Content Industries? - A case study of Taiwan

On account for the rising of XDSL construction in Taiwan recent years, hundred of thousands people have become interested in digital content. Digital content is a creative industry, accompanied with emergence of rapid changed technologies and innovative business models, the government all over the world would be devoted to promoting the competitive advantage in digital content industries. From ...

متن کامل

Evaluation of User's Physical Experience in Full Body Interactive Games

This paper is an evaluation of full body interactive games using Kroflič’s and Laban’s framework of Body, Space, Time and Relationship. An experiment with 8 participants playing 10 games for 20 minutes was conducted and recorded to digital video. Body, Space and Time elements have been measured using observation, motion tracking and Quantity of Motion (QoM). The results from the experiment info...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Int. J. Comp. Sci. Sport

دوره 11  شماره 

صفحات  -

تاریخ انتشار 2012